name		StatPlat2
type		none
facing	  	1
aggression	1
antigravity	100
subject_to_wall  0
subject_to_obstacle 0
subject_to_platform 0

animationscript  data/scripts/prscript.c


anim spawn
	delay 10
	offset 60 18
	frame	data/bgs/South/statplat2.png


anim idle
@script
    void self = getlocalvar("self");
    int Aggro = getentityproperty(self,"aggression");

    if(frame == 1){
      if(Aggro == 1){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
      } else if(Aggro == 2){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
      }
    }
@end_script
	loop 1
    	delay	10
    	offset	60 18 
    	platform	60 18 -55 -55 60 60 10 10
    	frame	data/bgs/South/statplat2.png
	frame	data/bgs/South/statplat2.png

anim follow1
    	loop	1
    	delay	750#680#480
    	offset	60 18 
    	platform	60 18 -55 -55 60 60 10 10
    	@cmd	dasher  0  0.5 0
    	frame		data/bgs/South/statplat2.png
    	@cmd	dasher 0  -0.5 0
    	frame		data/bgs/South/statplat2.png

anim follow2
    	loop	1
    	delay	750#680#480
    	offset	60 18 
    	platform	60 18 -55 -55 60 60 10 10
    	@cmd	dasher 0 -0.5 0
    	frame		data/bgs/South/statplat2.png
    	@cmd	dasher 0 0.5 0
    	frame		data/bgs/South/statplat2.png
